DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs.Intro loading captions at the start of each character’s story no longer appear only in English.Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them.Fire and smoke no longer clip through the wall on the second floor of the House of Doctors.George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file. Fixed the bug that caused fast travelling to the Shelter in the "Secondary St.Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals.Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed.Dead NPCs don’t spawn alive anymore after loading into area.Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them.NPCs no longer instantly stand-up and clip through their beds when startled by noise.Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly.When crafting with weapons as reagents, they no longer appear as fractions.
#WE HAPPY FEW UPDATE NEWS PATCH#
This patch addresses general gameplay issues, and a few bugs that were happening in some encounters.
On Monday, November 11th at 11am ET, update 1.9 of We Happy Few will drop on all platforms along with a little something else!
This DLC is available for all Season Pass holders (also in the Deluxe edition of We Happy Few) or as a standalone. Stick it to the system swiftly – there’s no time for eating, sleeping, and crafting while the world falls apart.Take the high road as you climb across the rooftops in a new, stealthy spin on We Happy Few exploration".Or take the stealthy route with a shocking new dart gun.